Resume
Summary
     I am a skilled 3D/2D artist with a major focus on 3D assets and props designed for gameplay.  As far as goals go though, I hope to improve my skills enough with experience from working at accomplished game studios and eventually working on titles that could potentially rival the greats like Fallout, Psychonaughts and other works of Game related art. To create games that change the way people look at digital media is what I dream to do. 

Skills
Techincal
  • Maya
  • 3D Studio Max
  • Photoshop
  • UV Unwrapping & rigging
  • High & low poly modeling

Traditional

  • Freehand illustration & concepts
  • Traditional painting with oils

Education
The Art Institute of California-San Diego
  • Bachelors in Game Art & Design, December 2007

Digital Painting Workshop

  • Don seegmiller, March 2007

Work Experience
Sony Computer Entertainment America 
  • Game test analyst  2/05
Burning Man Studeos
  • Environment artist 4/08

Creative Experience
Mechanical Concept artist for Shonen Punk (comic)
  • Designed five Robotic characters (full color concepts) for the comic and social network, July 2007-Ongoing

Asset Modeler for Team project :Thieves Redemption

  • Concepted and modeled over ten assets for environments
  • Concepted, modeled, rigged and animated the main character model for the project.